Skip to content

JavaScript API Reference

Complete reference for the baselode npm package (v0.1.x).

All exports are available as named imports from 'baselode':

js
import { loadCollars, desurveyTraces, TracePlot } from 'baselode';

Data Model Constants

js
import {
  HOLE_ID, LATITUDE, LONGITUDE, ELEVATION,
  AZIMUTH, DIP, FROM, TO, MID, DEPTH,
  PROJECT_ID, EASTING, NORTHING, CRS, STRIKE,
  BASELODE_DATA_MODEL_DRILL_COLLAR,
  BASELODE_DATA_MODEL_DRILL_SURVEY,
  BASELODE_DATA_MODEL_DRILL_ASSAY,
  BASELODE_DATA_MODEL_STRUCTURAL_POINT,
  DEFAULT_COLUMN_MAP
} from 'baselode';

These are string constants ("hole_id", "latitude", etc.) that match the Python data model.


Data Layer

Column utilities

normalizeFieldName(name)

Normalise a column name to lowercase, trimmed string.

standardizeColumns(rows, columnMap?)

Rename fields in an array of row objects using the default column map (and an optional override).

js
const normalised = standardizeColumns(rawRows);

standardizeRowArray(rows)

Apply column standardisation to an array of rows.


Collar / survey / assay loaders

loadCollars(source, options?)

Load collar data from a CSV text string or row array. Returns a normalised array of collar objects.

loadSurveys(source, options?)

Load survey data. Returns a normalised array sorted by hole_id, depth.

loadAssays(source, options?)

Load assay interval data. Computes a mid field. Returns a normalised array.

loadTable(source, options?)

Low-level loader shared by all high-level loaders.

assembleDataset({ collars, surveys, assays, structures, geotechnical, metadata? })

Assemble pre-loaded arrays into a dataset object.

js
const dataset = assembleDataset({ collars, surveys, assays });
// { collars, surveys, assays, structures, geotechnical, metadata }

joinAssaysToTraces(assays, traces, onCols?)

Left-join 3D trace positions onto assay rows.

filterByProject(rows, projectId)

Filter rows to a specific project_id.

coerceNumeric(rows, columns)

Convert listed fields to numbers (or NaN) for each row.


Assay-focused loaders

parseAssayHoleIds(csvText)

Parse a CSV and return the list of unique hole_id values.

parseAssayHoleIdsWithAssays(csvText)

Parse a CSV and return { holeIds, assayColumns }.

parseAssayHole(csvText, holeId)

Parse all rows for a single hole.

parseAssaysCSV(csvText)

Parse the full assay CSV.

loadAssayMetadata(csvText)

Extract column metadata without loading all rows.

loadAssayHole(csvText, holeId)

Load assay rows for one hole.

buildAssayState(csvText)

Build a full assay state object (hole IDs + column names + data).

loadAssayFile(csvText)

Load all assay data into memory.

reorderHoleIds(holeIds)

Sort hole IDs in a natural order.

deriveAssayProps(rows)

Derive the list of assay property columns from a row array.


CSV row utilities

normalizeCsvRow(row)

Normalise a single parsed CSV row (trim strings, coerce numbers).

pickFirstPresent(row, candidates)

Return the first non-null value found in row by key list.


Error utilities

toError(value)

Coerce any value to an Error instance.

withDataErrorContext(fn, context)

Wrap a function with contextual error messages.

logDataWarning(message, ...args)

Log a data-related warning.

logDataInfo(message, ...args)

Log a data-related info message.


Field sets

ASSAY_NON_VALUE_FIELDS

Set of column names that are structural/metadata (not analyte values).


Drillhole loaders

parseDrillholesCSV(csvText)

Parse a combined drillhole CSV (collars + surveys in one file).


Block model loaders

parseBlockModelCSV(csvText)

Parse a block model CSV. Returns an array of block objects.

normalizeBlockRow(row)

Normalise a single block model row.

loadBlockModelMetadata(csvText)

Extract metadata (column names, coordinate ranges) from a block model CSV.

calculatePropertyStats(blocks, property)

Compute min/max/mean for a property across all blocks.

getBlockStats(blocks, property)

Return { min, max, mean } for a property.

filterBlocks(blocks, { property, min, max })

Filter blocks by a property value range.

calculateBlockVolume(block)

Compute the volume of a single block.

getColorForValue(value, colorScale)

Get the hex colour for a value from a color scale.


Grade block loaders

loadGradeBlocksFromJson(input)

Parse and validate a grade block set from a JSON object or JSON string. Throws if schema_version is not "1.0" or required fields are missing. Returns a GradeBlockSet:

js
{
  schema_version: "1.0",
  units: "m",
  blocks: [{ id, name, vertices, triangles, attributes, material }, ...]
}

gradeBlockToThreeGeometry(block)

Convert a single grade block to a THREE.BufferGeometry (positions + triangle indices). No normal attribute is computed — flatShading: true on the material handles per-face lighting correctly for hard-edged polyhedral geometry.

addGradeBlocksToScene(scene, blockSet, options?)

Create THREE.Mesh objects for all blocks and add them to a THREE.Scene. Each mesh uses a flat-shaded MeshStandardMaterial and carries a hidden THREE.LineSegments child (EdgesGeometry, 15° threshold) for per-edge highlight on selection. Returns the THREE.Group containing all meshes.

options: { defaultOpacity } — fallback opacity when block.material.opacity is not set (default 1.0).

mesh.userData per mesh:

FieldDescription
idBlock id from JSON
attributesArbitrary attributes object from JSON

Structural loaders

parseStructuralPointsCSV(csvText)

Parse a structural points CSV. Returns an array of { hole_id, depth, dip, azimuth, alpha, beta, comments }.

parseStructuralIntervalsCSV(csvText)

Parse a structural intervals CSV.

parseStructuralCSV(csvText)

Auto-detect point vs interval schema and parse accordingly.

validateStructuralPoints(rows)

Validate structural point rows. Returns { valid, errors }.

groupRowsByHole(rows)

Group an array of rows into a Map<holeId, row[]>.


Unified loader

parseAssayCsvTextToHoles(csvText)

Parse an assay CSV and group rows by hole.

parseUnifiedDataset(assaysCsvText, structuralCsvText)

Load and merge assays and structural data. Returns a combined array tagged with _source.


Structural positions

interpolateTrace(trace, depth)

Interpolate a 3D position along a hole trace at the given measured depth.

alphaBetaToNormal(alpha, beta, traceOrientation)

Convert alpha/beta angles to a 3D normal vector.

computeStructuralPositions(structuralRows, traces)

Attach 3D positions and normal vectors to all structural measurement rows.


Column Metadata

classifyColumns(rows)

Classify each column in a row array as one of: DISPLAY_NUMERIC | DISPLAY_CATEGORICAL | DISPLAY_COMMENT | DISPLAY_TADPOLE | DISPLAY_HIDDEN

getChartOptions(colName, rows)

Return available chart types for a column.

defaultChartType(colName, rows)

Return the default chart type for a column.

Constants

ConstantValueDescription
DISPLAY_NUMERIC"numeric"Numeric assay column
DISPLAY_CATEGORICAL"categorical"Categorical / lithology column
DISPLAY_COMMENT"comment"Free-text comment column
DISPLAY_HIDDEN"hidden"Non-display metadata column
DISPLAY_TADPOLE"tadpole"Structural alpha/beta tadpole symbol
CHART_OPTIONSMap of chart type labels
HIDDEN_COLUMNSSet<string>Column names hidden by default
COMMENT_COLUMN_NAMESSet<string>Column names treated as comments

Visualization Layer

drillholeViz

buildIntervalPoints(rows, property)

Convert assay rows into interval point objects for plotting.

buildPlotConfig(points, property, options?)

Build a Plotly trace/layout config for a property.

holeHasData(rows, property)

Return true if the hole has at least one non-null value for property.

Constants

NUMERIC_LINE_COLOR, NUMERIC_MARKER_COLOR, ERROR_COLOR


React component — TracePlot

jsx
import { TracePlot } from 'baselode';

<TracePlot
  rows={holeRows}           // array of row objects for one hole
  properties={['au_ppm']}   // columns to render
  height={600}              // optional height in px
/>

Renders a multi-track Plotly strip log with depth increasing downward.


React hook — useDrillholeTraceGrid

jsx
import { useDrillholeTraceGrid } from 'baselode';

const { plots } = useDrillholeTraceGrid({ holes, property });

Returns an array of plot configs for a drill-hole comparison grid.


Color scales

buildEqualRangeColorScale(values, palette?)

Build an equal-range color scale from a numeric array.

getEqualRangeBinIndex(scale, value)

Return the bin index for value in a pre-built scale.

getEqualRangeColor(scale, value)

Return the hex color for value in a pre-built scale.

ASSAY_COLOR_PALETTE_10

Default 10-color palette array for assay visualisation.


2D projections

projectTraceToSection(traces, origin, azimuth)

Project 3D trace points onto a vertical cross-section.

sectionWindow(traces, origin, azimuth, width)

Filter traces to points within width metres of the section plane.

planView(traces, depthSlice?, colorBy?)

Prepare traces for a plan (top-down) view.

sectionView(traces, origin, azimuth, width, colorBy?)

Prepare traces for a vertical section view.


3D payload builders

tracesAsSegments(traces, colorBy?)

Convert trace rows into segment arrays for the 3D scene.

intervalsAsTubes(intervals, options?)

Convert interval rows into tube descriptor objects for 3D rendering.

annotationsFromIntervals(intervals)

Build annotation label objects from interval rows.


Structural visualisation

buildTadpoleConfig(structuralRows, holeRows)

Build a Plotly trace config for tadpole symbols on a strip log.

buildStructuralStripConfig(structuralRows)

Build a Plotly config for a structural strip track.

buildCommentsConfig(rows, commentsColumn)

Build a Plotly config for a free-text comments track.

buildStrikeDipSymbol(dip, azimuth)

Return SVG path data for a strike/dip symbol.


Structural scene

dipAzimuthToNormal(dip, azimuth)

Convert dip/azimuth to a Three.js-compatible normal vector.

buildStructuralDiscs(structuralPoints, traces)

Build disc descriptor objects for the 3D scene.


3D Scene

Baselode3DScene

js
import { Baselode3DScene } from 'baselode';

Thin Three.js orchestrator. Rendering is delegated to internal domain modules (drillholeScene, stripLogScene, blockModelScene, structuralScene, sceneClickHandler, selectionGlow).

Lifecycle

MethodDescription
new Baselode3DScene()Construct (does not create WebGL context yet)
init(container)Attach renderer to a DOM container element and start animation loop
resize()Update camera/renderer when the container is resized
dispose()Cancel animation, remove DOM element, free all GPU resources

Drillholes

MethodDescription
setDrillholes(holes, options?)Render desurveyed hole traces as cylinders; fits camera
setDrillholeClickHandler(fn)Register ({ holeId, project }) or { type:'structure', ... } click callback

options: { preserveView, assayIntervalsByHole, selectedAssayVariable }

Strip logs (floating 3D traces)

Floating line traces rendered beside drillholes in 3D space. Each trace is a solid ribbon mesh with no background panel — the scene is fully visible through it. Traces are depth-registered: depth = 0 anchors at the collar and each sample appears at its true position along the hole axis, aligned with the drillstring geometry.

MethodDescription
setStripLogs(holes, stripLogs)Add floating line traces beside drillholes; clears previous traces first
clearStripLogs()Remove all traces and free GPU resources

setStripLogs(holes, stripLogs)holes is the same desurveyed array passed to setDrillholes. stripLogs is an array of objects:

PropertyTypeDescription
holeIdstringMust match a hole.id from the holes array
depthsnumber[]Measured downhole depths for each sample (metres from collar)
valuesnumber[]Numeric value at each depth
options.panelWidthnumberScene-unit horizontal extent of the value axis (default 20)
options.lateralOffsetnumberScene-unit offset from the hole collar perpendicular to the hole axis (default 15)
options.colorstringCSS/hex ribbon colour (default '#00bcd4')
options.valueMinnumberExplicit minimum for horizontal scaling (auto if omitted)
options.valueMaxnumberExplicit maximum for horizontal scaling (auto if omitted)

The trace orientation is derived from the collar→toe vector of each hole. The lateral offset direction is perpendicular to that vector in the horizontal plane. Depth positions are normalised against the hole's measured depth at the toe (read from point.md), so dense geophysics logs (e.g. gamma at 0.1 m intervals) render correctly alongside sparse assay intervals.

Pure helpers (exported for testing)

SymbolDescription
normalizeStripLogOptions(options?)Apply defaults to a strip log options object
getHoleVerticalExtent(points)Return { topZ, botZ, height } from desurveyed hole points
buildStripLogLinePoints(depths, values, panelWidth, panelHeight, valueMin, valueMax, depthScale?)Map depth/value arrays to panel-local THREE.Vector3 points. depthScale (hole measured depth at toe) anchors depth 0 at the collar; omit to auto-scale across the data range.
buildStripLogGroup(hole, stripLog)Build the THREE.Group for one hole/log pair
STRIP_LOG_DEFAULT_PANEL_WIDTH20
STRIP_LOG_DEFAULT_LATERAL_OFFSET15
STRIP_LOG_DEFAULT_COLOR'#00bcd4'

Block model

MethodDescription
setBlocks(data, selectedProperty, stats, options?)Render a merged exterior-face block mesh with vertex colours
setBlockOpacity(opacity)Update opacity of all rendered blocks (0–1)
setBlockClickHandler(fn)Register (blockRow) => void click callback

options: { autoCenter, opacity, offset }

Structural discs

MethodDescription
setStructuralDiscs(structures, holes, opts?)Render disc meshes oriented to dip/azimuth or alpha/beta
setStructuralDiscsVisible(visible)Show or hide all structural discs

opts: { radius, discThickness, opacity, segments, colorMap, maxDiscs }

Camera

MethodDescription
recenterCameraToOrigin(distance?)Move camera to origin
lookDown(distance?)Point camera straight down
pan(dx, dy)Screen-space pan
dolly(scale)Zoom in/out by scale factor
focusOnLastBounds(padding?)Return to last data bounds
setCameraFov(fovDeg)Set FOV while preserving apparent scale
setControlMode(mode)Switch 'orbit' / 'fly'
getViewState()Serialise current camera state
setViewState(state)Restore a saved camera state
setViewChangeHandler(fn)Register callback for camera movement (throttled 250 ms)

Selection glow

MethodDescription
selectObject(object|null)Programmatically apply/clear glow
getSelectedObject()Return currently glowing object, or null
setSelectableObjects(objects[])Override the raycast candidate list
disposeGlow()Free EffectComposer GPU resources

React component — Baselode3DControls

jsx
import { Baselode3DControls } from 'baselode';
import 'baselode/style.css';

<Baselode3DControls
  traces={segments}
  structuralDiscs={discs}
  colorBy="au_ppm"
/>

Drop-in React component wrapping Baselode3DScene with orbit controls, viewport gizmo, and a controls panel.


React component — BlockModelWidget

jsx
import { BlockModelWidget } from 'baselode';
import 'baselode/style.css';

<BlockModelWidget
  blocks={blocks}
  colorProperty="grade"
/>

Interactive 3D block model viewer.


Raster Overlays

normalizeBounds(bounds)

Normalise a bounds descriptor to the canonical { minX, minY, maxX, maxY } form.

Accepts either:

  • { minX, minY, maxX, maxY } — explicit corners
  • { x, y, width, height } — origin + size

Throws if the resulting width or height is zero or negative.


createRasterOverlay(options)

Create a raster overlay layer from an image source. Returns a Promise<layer>.

OptionTypeDefaultDescription
sourceobjectrequiredImage source (see below)
boundsobjectrequiredPlacement bounds in scene coordinates
idstringautoUnique identifier
namestringidHuman-readable display name
elevationnumber0Z position in scene units (metres)
opacitynumber1Initial opacity clamped to [0, 1]
visiblebooleantrueInitial visibility
renderOrdernumber0Three.js renderOrder for draw-order control

Source types:

source.typeExtra fieldsDescription
'url'url: stringLoad from a URL or data URI
'file'file: FileLoad from a browser File object
'texture'texture: THREE.TextureUse a pre-built Three.js texture

The returned layer object has shape { id, name, mesh, texture, bounds, elevation, opacity, visible }.


Scene-level raster functions

These functions are also available as methods on Baselode3DScene (without the sceneCtx argument):

addRasterOverlay(sceneCtx, layer)

Add a layer (from createRasterOverlay) to the scene. If a layer with the same id already exists it is removed first.

removeRasterOverlay(sceneCtx, id)

Remove a layer from the scene and dispose its geometry, material, and texture.

setRasterOverlayOpacity(sceneCtx, id, opacity)

Update opacity at runtime. Value is clamped to [0, 1].

setRasterOverlayVisibility(sceneCtx, id, visible)

Show or hide a layer without destroying it.

setRasterOverlayElevation(sceneCtx, id, elevation)

Update the Z position of a layer at runtime.

getRasterOverlay(sceneCtx, id)

Return the layer descriptor for id, or undefined if not found.

listRasterOverlays(sceneCtx)

Return all layers as an array in insertion order.

clearRasterOverlays(sceneCtx)

Remove all layers from the scene and dispose all GPU resources.


Baselode3DScene — raster overlay methods

These delegate to the functions above with sceneCtx = scene:

MethodDescription
scene.addRasterOverlay(layer)Add a layer to the scene
scene.removeRasterOverlay(id)Remove and dispose a layer
scene.setRasterOverlayOpacity(id, opacity)Update opacity (0–1)
scene.setRasterOverlayVisibility(id, visible)Show or hide
scene.setRasterOverlayElevation(id, elevation)Update Z position
scene.getRasterOverlay(id)Get layer by id
scene.listRasterOverlays()Get all layers
scene.clearRasterOverlays()Remove all layers

Camera Controls

Camera control helpers operate on a Baselode3DScene instance.

FunctionDescription
fitCameraToBounds(scene, bounds)Fit camera to a bounding box
recenterCameraToOrigin(scene)Move camera to the scene origin
lookDown(scene)Rotate camera to look straight down
pan(scene, dx, dy)Pan camera by screen-space delta
dolly(scene, delta)Zoom camera in/out
focusOnLastBounds(scene)Return camera to the last computed bounds
setControlMode(scene, mode)Switch orbit/pan/zoom control mode
setFov(scene, degrees)Set the camera field of view
buildViewSignature(scene)Serialise the current view state
getViewState(scene)Return the current view state object
setViewState(scene, state)Restore a previously saved view state
emitViewChangeIfNeeded(scene)Fire a view-change event if the camera moved

Constants: FOV_MIN_DEG, FOV_MAX_DEG